#include #include #include #include "common.h" /* * A simple setup to display a sprite. */ extern struct Custom custom; static UWORD __chip coplist_pal[] = { COP_MOVE(SPR0PTH, 0x0000), COP_MOVE(SPR0PTL, 0x0000), COP_WAIT_END, COP_WAIT_END }; static UWORD __chip coplist_ntsc[] = { COP_MOVE(SPR0PTL, 0x0000), COP_MOVE(SPR0PTH, 0x0000), COP_WAIT_END, COP_WAIT_END }; // space ship data from the Hardware Reference Manual static UWORD __chip spdat0[] = { 0x6d60, 0x7200, // VSTART+HSTART, VSTOP // data here 0x0990, 0x07e0, 0x13c8, 0x0ff0, 0x23c4, 0x1ff8, 0x13c8, 0x0ff0, 0x0990, 0x07e0, 0x0000, 0x0000 }; int main(int argc, char **argv) { struct Task *current_task = FindTask(NULL); BYTE old_prio = SetTaskPri(current_task, TASK_PRIORITY); BOOL is_pal = init_display(); coplist_ntsc[1] = ((ULONG) spdat0) & 0xffff; coplist_ntsc[3] = (((ULONG) spdat0) >> 16) & 0xffff; coplist_pal[1] = ((ULONG) spdat0) & 0xffff; coplist_pal[3] = (((ULONG) spdat0) >> 16) & 0xffff; custom.cop1lc = is_pal ? (ULONG) coplist_pal : (ULONG) coplist_ntsc; waitmouse(); reset_display(); return 0; }