/* * $Id: math_kernel_cosf.c,v 1.2 2006-01-08 12:04:23 obarthel Exp $ * * :ts=4 * * Portable ISO 'C' (1994) runtime library for the Amiga computer * Copyright (c) 2002-2015 by Olaf Barthel * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Neither the name of Olaf Barthel nor the names of contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * * PowerPC math library based in part on work by Sun Microsystems * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * * * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com. */ #ifndef _MATH_HEADERS_H #include "math_headers.h" #endif /* _MATH_HEADERS_H */ /****************************************************************************/ #if defined(FLOATING_POINT_SUPPORT) /****************************************************************************/ static const float one = 1.0000000000e+00, /* 0x3f800000 */ C1 = 4.1666667908e-02, /* 0x3d2aaaab */ C2 = -1.3888889225e-03, /* 0xbab60b61 */ C3 = 2.4801587642e-05, /* 0x37d00d01 */ C4 = -2.7557314297e-07, /* 0xb493f27c */ C5 = 2.0875723372e-09, /* 0x310f74f6 */ C6 = -1.1359647598e-11; /* 0xad47d74e */ float __kernel_cosf(float x, float y) { volatile float hz; /* prevent optimizing out of existence */ float a,z,r,qx; LONG ix; GET_FLOAT_WORD(ix,x); ix &= 0x7fffffff; /* ix = |x|'s high word*/ if(ix<0x32000000) { /* if x < 2**27 */ if(((int)x)==0) return one; /* generate inexact */ } z = x*x; r = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*C6))))); if(ix < 0x3e99999a) /* if |x| < 0.3 */ return one - ((float)0.5*z - (z*r - x*y)); else { if(ix > 0x3f480000) { /* x > 0.78125 */ qx = (float)0.28125; } else { SET_FLOAT_WORD(qx,ix-0x01000000); /* x/4 */ } hz = (float)0.5*z-qx; a = one-qx; return a - (hz - (z*r-x*y)); } } /****************************************************************************/ #endif /* FLOATING_POINT_SUPPORT */