include "includes.i" xdef __score xdef __nextPlayerBonus xdef SetupItemSpriteData xdef ScrollItemSprites xdef RenderItemSprite xdef ResetItems xdef EnableItemSprites xdef DetectItemCollisions xdef InitialiseItems xdef SwitchItemSpriteBuffers xdef PrepareItemSpriteData xdef VerticalScrollBees xdef DetectBeeCollisions xdef RenderScore include "bees.i" DeleteItemSprite: move.w #0,ITEM_SPRITE(a1) move.w #0,ITEM_X(a1) move.w #0,ITEM_Y_OFFSET(a1) move.w ITEM_Y(a1),d2 rts ScrollItemSprites: move.w #ITEM_NUM_SLOTS-1,d1 lea item1,a1 .loop: move.l foregroundScrollPixels,d0 cmp.w #0,ITEM_SPRITE(a1) beq .skip sub.w d0,ITEM_X(a1) cmp.w #160<