include "includes.i" xdef BlitChar8 DESCENDING equ 1 BLIT_LF_MINTERM equ $ca ; cookie cut BLIT_WIDTH_WORDS equ 1 ; blit 2 words to allow shifting BLIT_WIDTH_BYTES equ BLIT_WIDTH_WORDS*2 FONTMAP_WIDTH_BYTES equ 32 if MASKED_FONT==1 BLTCON0_VALUE equ BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM else BLTCON0_VALUE equ BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM endif BlitChar8: ;; a0 - bitplane ;; d0 - xpos ;; d1 - ypos ;; d2 - char movem.l d0-d5/a0-a2,-(sp) WaitBlitter ;; blitter config that is shared for every character if MASKED_FONT==1 move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTAMOD(a6) ; A modulo (only used for masked version) endif move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTBMOD(a6) ; B modulo move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ; C modulo move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ; D modulo mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d1 ; ypos bytes move.w #$ffff,BLTAFWM(a6) ; don't mask first word move.l #font,a1 ; font pointer move.l #fontMask,a2 ; font mask pointer bsr DrawChar8 ; draw it movem.l (sp)+,d0-d5/a0-a2 rts DrawChar8: ;; kills d2,d4,d5,a0,a1,a2 ;; d0 - xpos ;; d1 - ypos bytes ;; d2* - char ;; a0 - bitplane ;; a1 - #font ;; a2 - #fontMask sub.w #'!',d2 ; index = char - '!' move.w d2,d5 lsr.w #5,d5 ; char / 32 = fontmap line andi.w #$1f,d2 ; char index in line (char index - start of line index) add.l #1,d5 ; while we have a weird font image, '!' starts on second line mulu.w #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d5 ; d5 *= #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT if MASKED_FONT==1 add.w d5,a2 ; add y offset in lines to fontMask address endif add.w d5,a1 ; add y offset in lines to font address add.w d2,a1 ; add offset into font if MASKED_FONT==1 add.l d2,a2 ; add offset into mask endif .blitChar8: add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*FONTMAP_WIDTH_BYTES)-FONTMAP_WIDTH_BYTES+0,a1 add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*FONTMAP_WIDTH_BYTES)-FONTMAP_WIDTH_BYTES+0,a2 move.l d0,d4 ; xpos lsr.w #3,d4 ; d4 = xpos bytes btst #0,d2 ; check if odd or even char beq .evenChar ; .oddChar: move.w #$00ff,BLTALWM(a6) ; select the second (odd) character in the word move.w #BLTCON0_VALUE|$8000,BLTCON0(a6) move.w #$8002,BLTCON1(a6) ; set the shift bits 12-15, bits 00-11 cleared bra .continue .evenChar: move.w #$FF00,BLTALWM(a6) ; select the first character in the word move.w #BLTCON0_VALUE,BLTCON0(a6) move.w #$2,BLTCON1(a6) ; set the shift bits 12-15, bits 00-11 cleared .continue: if MASKED_FONT==1 move.l a2,BLTAPTH(a6) ; mask bitplane endif move.l a1,BLTBPTH(a6) ; source bitplane add.l d4,a0 ; dest += XPOS_BYTES add.l d1,a0 ; dest += YPOS_BYTES add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*BITPLANE_WIDTH_BYTES)-BITPLANE_WIDTH_BYTES+0,a0 move.l a0,BLTCPTH(a6) ; background top left corner move.l a0,BLTDPTH(a6) ; destination top left corner move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit rts font: incbin "out/font8x8.bin" fontMask: incbin "out/font8x8-mask.bin"