alpine9000
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298b621a77
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multiple bees
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2016-05-18 20:59:02 +10:00 |
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alpine9000
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3c3d60041a
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moved background assets into their own png
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2016-05-17 17:15:41 +10:00 |
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alpine9000
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4f81441b0a
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small cleanup
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2016-05-17 16:56:53 +10:00 |
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alpine9000
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b936a110ea
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bees wip
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2016-05-17 07:55:44 +10:00 |
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alpine9000
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14c4af7ba8
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experimenting with game difficulty
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2016-05-15 13:43:14 +10:00 |
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alpine9000
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cd6bc5f561
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prevent illegal moves onto safe tiles
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2016-05-14 18:46:23 +10:00 |
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alpine9000
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50b54f3d80
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refactor for level support
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2016-05-13 20:54:45 +10:00 |
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alpine9000
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e428d2211f
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don't be quite as wasteful with ram
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2016-05-10 19:30:38 +10:00 |
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alpine9000
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639de63c47
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wip level complete
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2016-05-08 09:58:52 +10:00 |
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alpine9000
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484fd760f2
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auto move sfx placeholder
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2016-05-07 11:25:21 +10:00 |
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alpine9000
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2af194e717
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arrow auto move working
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2016-05-07 10:49:32 +10:00 |
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alpine9000
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ce21d65776
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first pass at auto move
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2016-05-07 09:39:54 +10:00 |
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alpine9000
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a304a4b614
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2xcoin+arrow items
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2016-05-06 19:10:20 +10:00 |
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alpine9000
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ee864ec385
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prep for multiple items and background scroll in
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2016-05-05 16:11:11 +10:00 |
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alpine9000
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3b77fd8eaf
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basic item collision detection
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2016-05-03 20:24:54 +10:00 |
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alpine9000
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8a78835811
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auto scroll
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2016-05-01 16:00:28 +10:00 |
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alpine9000
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ea4d757d58
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timer for start of fade
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2016-04-30 11:20:35 +10:00 |
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alpine9000
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664eab6059
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wip pathway rendering
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2016-04-27 18:56:26 +10:00 |
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alpine9000
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f41aaac3d7
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render pathways until empty column
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2016-04-27 10:54:12 +10:00 |
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alpine9000
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1deae4565b
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big refactor ready for pathway fadeout
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2016-04-25 13:40:02 +10:00 |
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alpine9000
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4e5a5ded19
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test score render
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2016-04-24 16:52:48 +10:00 |
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alpine9000
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aaf3376153
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cleanup
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2016-04-24 15:13:16 +10:00 |
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alpine9000
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485cc85e3e
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better handling of board edges
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2016-04-24 14:45:20 +10:00 |
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alpine9000
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3146c535f3
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check for pathway misses after jump complete
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2016-04-24 13:18:26 +10:00 |
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alpine9000
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cded663eb8
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rename pig -> player
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2016-04-24 12:26:36 +10:00 |
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alpine9000
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ccc9625c26
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renamed to bs
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2016-04-24 11:38:38 +10:00 |
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